Tuesday 25 November 2014

Battle report - Skaven vs Lizardmen 1500 pts

So after long absences from playing the game, my buddy and I decide to have a fun friendly game. We decide on 1500 no cannons , no lvl 4's. I bring the engineers and toys, he brings the monsters.

Skaven army list
Ikit Klaw
Chieftain, bsb shield
Warplock lvl 1 x2
3 units of clanrats (22) warpfire thrower x2 and a rattling gun
2x Globadiers (5) poison wind mortar
Jezzials (3)
Doomwheel

Lizardmen army list
Teto
Gor'rok
Skink priest lvl 1 (beasts) Engine of the gods
Sauras (26) full command
Skinks (10)
2x Bastiladons
Salamandar

Skaven spells - Howling warpgale, Scorch, Warplighting x3
Lizardmen spells - Wildform, all of Heavens.


All the weapon teams

Rolling DOOM!

Long shots!

Teto and Gor'rok

Vangards
Lizards Turn 1
Lizard turn 1
Seizing the initive, the lizards surge forward. Weak winds of magic, see's the bastilidons crystals firing, at the doomwheel but fails to wound. The other Bastiladon fires at the Jezzials takes them out. But as the engine of the gods gathers power, Ikit makes himself known, blocking the flow of energy, much to the skavens relieve.

Skaven Turn 1
Skaven turn 1
Globadiers run forward, clanrats shuffle to the side, Doomwhell rolls forward.
The winds continue to blow weakly, but Ikit harnesses them to send a bolt of warplightning at the Steg causing a couple of wounds.
Shooting, the Doomwheel kills two skink handlers and wounds the salamander, but fails to kill it. A Warpfire thrower jets out at the sauras and kills 6. But the rest of the skaven Shooting is pathetic, the other thrower under shoots, mortars are widely off target, Rattling gun malfunctions and explodes. Globadiers Hit with a couple but fails to wound.
Rattling Explodes leaving a hole.
Lizard turn 2
Suarus fill the gap in the lines
Left bastiladon charges the Doom wheel, after a pillow fight, I lose by a charge and am chased off the table.
Right bastiladon charges the Globadiers, who lose their nerve and flee, the bastilsdon redirects into the mortar. With a swift stomp the mortar team is scattered, continuing his run takes into and over the fleeing globadiers.
Stegadon charges the fire thower, stand and shoot hits but in a moment of stupidity the crew uses water instead of alchemical fire (wounds both Steg and rider, but all armours saves and 6++ are made)
Gor'rok and the saraus charge Ikit's unit, with the Ratling gun no longer infront  as a buffer and no where to run too, Ikit holds and prepares for the worse.
Magic is poor again 3-2, failed to cast beasts on 2 dice, Engine of the gods, is dispelled.
The salamander spits fire over the Globadiers killing 3, who uncharacteristically hold their ground, Skink javalins kill a clanrat.
In the main melee, the steg runs over the warpfire thrower into the clanrats behind.
The chieftain is unable to penetrate Gor'roks armour, who in turn quishes the poor Battle standard bearer. Sauras and clanrats exchange blows but the Sauras prove the better fighters. Ikit deciding it's better to scurry away to scheme another day leads the retreat, the sauras pursue into the clanrats, who can also see a steg bearing down on them.

Over Runs!
Skaven turn 2

With the army falling apart around them the remaining skaven try to stall the lizards and save face by doing some damage.
Unengaged clanrats counter charge a bastiladon, but are unaunable to penetrate his thick hide and get stomped back, there nerve doesn't hold and they flee the battle ground.
Counter Charge fails!
The other clanrats decide to take someone down with them and direct most of their attacks at Teto, pulling him down and ripping him apart. Stegadon, Sauras and Gor'rok are swift in their revenge slaying many clanrats the survivors flee the battle.
Teto get's punk'd
With most of my army fled or dead, I concede the game.

All over but the crying!

Short game, but a lot of fun. Was great to get Glenn back in a warhammer game and I hope these more fun games are the direction we take in the future, away from the competitive hammer we use to play.

Gor'rok turned over the toppled palaquin expecting the worse, Teto lay underneath bloodied but breathing, knelling down beside the priest he listened,
"...make haste, to the spawning pool of life..."
Scooping up the fallen priest , and barking a command, the jungle host melted into the jungle and away from the battlefield.

Ikit-klaw had watched in frustration as the battle survivors had rolled back in so few of his precious weapons returning with them, true the doomwheel was un-damaged. Once he had instilled a bit more fear of him in the ragged survivors, he ordered them back to scout the battlefield.
Surveying the jungle floor he was pleasantly surprised that all his techno-magics devices had  been left behind by the lizard things and with few repair they could easily be salvaged.
With a grin he remembered the the Crystal carrying armoured beast, if he could capture and study one, he had ideas on how he could improve the design......



No comments:

Post a Comment