Monday, 15 February 2016

Brettonian vs Skaven - SCGT 100 pools - Battle summary

I was lucky enough recently that the opening of a new local gaming store, lead me to getting in contact with an AoS player I hadn't meet before. We got talking and quickly arranged a game.

In our initial conversation we both discussed our interest in the SCGT comp pack that had recently came out, so we made our lists based on those rules and choose our 100 pool choices.


Brettonian's
Brettonian Lord
Damsel of the lady
Paladin battle standard.
Paladin on foot
10 Knights of the realm
5 Grail knights
20 Peasant bowmen
Field trebuchet.
3 Pegasus Knights
10 Men at arms
5 Knights Errant

Skaven
Warlord with warpforged blade
Grey seer
Pack master
20 Stormvermin
20 Clanrats x2
Doom wheel
Warp lighting cannon
Rattling gun
3 Jezzials
5 Gutter runners
3 Rat ogres
3 Stormfiends (grinder, doomflayer and shook)
Hell pit Abomination

The scenario we played was game 3 from the SCGT pack, Garden of life. Basic concept is to capture terrain.

Deployment
Brett's left to right - Pegasus, Grail Knights, Knights of the realm, Brettonian Lord. Knights Errant. Damsel. Paladin Standard bearer. Men at arms. Archers, field trebuchet. Paladin on foot
Skaven left to right- Warlord, Rat ogors, Pack master. Abomination, Jezzials, Rattling gun, Stormvermin, Warp lightning cannon, Clanrats, Grey Seer, Clanrats, Doom wheel.
Reserves - Gutter runners and Stormfiends

Turn 1 Brettonian
Lord inspires the Knights of the realm. And the Damsel bestows the blessing of the lady on them as well. They continue to do this all battle.
Cavalry canters forward, hoping for a long early charge. Trebuchet aim's a shot at stormvermin, hits but only kills a handful. Knights attempt to charge but only the Pegasus knight make it into the rat ogor's. An Ogor bis slain but so is a Pegasus when the Skaven Warlord piles in and chops it down with his warpforged blade.
Turn 1 Skaven
Pack master whips the Abomination into the fray. Grey Seer, tell his underlings they will not flee,and does so for the rest of the battle, but fails to cast any spells.
Doom wheel, zooms down the right flank, as the Abomination shambles down the left.  Troops advance the battle line while the artillery maneuvers into firing posistions. Stormfiends and gutter runners use the Gnaw holes to find their way on to the battlefield.
Jezzials fail to kill any grail knights. Rattling gunner calls for more hot warp lead, and sprays a lot of bullets at the knights of the realm, killing a couple. Warp lighting canon shoots and kills a handful of the Knights Errant. Doom wheel weakly zaps at the paladin, but misses the noble.
Abomination charges into the grail knights, chomps down on 4 of them. Stormvermin charge the Knights of the realm  take a few casualties, but cause just as many on the knights. Doom wheel slams into the paladins front, while the gutter runners seek to jump him from behind, the paladin is wounded but there is still plenty of fight left in him. Stormfiends fail to make it into the peasant archers.

Pegasus recognise the threat the Warlord poses, so direct their attacks at him, the Raman is slain, in revenge the rat ogors pull one flying knight from the sky.


Turn 2 Bretonnia
Errant knights charge the Doomwheel. Lord charges the Clanrats. Peasant archers rain a arrow storm (80 shots!) on the fiends killing one (and a half) of them. Trebuchet Lands a good hit on the right flank Clanrats. Killing 10! 7 more flee the field. Dommwheel/paladin combat grinds on despite all the additional support neither side can break the deadlock. Brettonian Lord swings badly only killing a few Clanrats in the middle, but despite their massive numbers they only return a single wound. Grind in the center continues with loses on both sides. Abomination kills the final Grail night, Rat Ogors feast on flying horse.

Turn 2 Skaven
Rat ogors fly down the flank to claim terrain, but don't run far enough. Abomination turns into the center of the  field. Rattling gun and Jezzials open fire on the knights in the center killing all but one, who is promptly cut down by stormvermin. Brettonian Lord, shows the Clanrats what is capable of, kills 9 of them. A knight errant is killed in the doom wheel combat. Stormfiends charge into the trebuchet and bowmen, destroying the trebuchet and killing some peasants.

Turn 3 Brettonian
Brettonian Lord breaks from combat to travel, so he can try to claim the ruins in the center. Errants and Damsel retreat take the right most ruin. Men at Arms charge into the doom wheel, but have a bad day and get mauled by spinning wheels. Peasant bowmen shot down a fiend in their midst, but he retaliates and kills a good number of them.
Turn 3 Skaven
Skaven guns turn on the lord in the ruin and a combination of the Jezzials rattling and the cannon, blow him to smithers. Clanrats in the ruin charge the Damsel but cannot kill her. Doomwheel is still not able to kill the mounted paladin. But the rest of the men at arms die when a few remaining Clanrats flank charge them. Stormfiends confines to rip up peasants.

Draw
And Thats when we called it due to lack of time. We decided it to be a draw, neither of us had succeeded in claiming the others territory yet. And with 2 unplayed turns it could have gone either way.
Looking forward to a rematch, we decided to drop the army size for the next game until we  are more practiced and can play a full game in the 2 and a half hours.

Honourable mentions the grey seers command is a adequate replacement for the now missing Chieftain Standard bearer. It certainly stemmed the loses from my battle Shocks.

Thursday, 4 February 2016

Hobby update

Sorry for the lack of content, the current project is a big one, so at my modest pace will take another month or 2. So until then let me share some progress shots.

Thanquol and Boneripper and the Vermin king are the current project.
 I decide that 2 arms is not enough for me, and using the additional arms from the kit. I cut, filed, begged and pleaded, glue and green stuff 2 extras arms on to the model.

 This means I had (wanted) to re position the glave hand, more filing and green stuff.
 Filling gaps




 Got a little carried away on the base adding rocks (mulliputt) gravel and rats.
 I had so many left over rats and mulliputt I used them to make up a rat swarm. using a bit off the screaming bell I had laying around and a match stick.
 Mulliputt as flagstones.

 Thanquol got a similar basing treatment. But thankfully I didn't convert him in any major way.



 Ready to paint.


 Made a giant die at work out of steel sheet.
 My very talented partner made a light saber cake, for our eldest's birthday.

Tuesday, 5 January 2016

Warlitter Warlord - Painted

A little back story behind this model, I had decided to make this model 2 years ago in the middle of 8th edition. The warlitter was an army book option that had never gotten a model. 
Inspired by the dwarfs shield bearers holding a dwarf Lord aloft. I decided I wanted to do something similar and have 4 stormvermin hold up the warlord on a shield.
The shield itself is 6 Stormvermin shields carefully filed and glued together, the warlord is from the island of blood set, with the banners and hero rock cut off, I also removed the of hand weapon and replaced it with the hell pit Abomination belly plate.
Whilst I had planned for the longest time to use 4 stormvermin as the bearers I even had the models ready arms aloft. At the last moment I changed my mind and choose 4 armoured clanrat models, with stormvermin shields. I did this because I couldn't get the vermin to hold the litter in a steady position, where as the clanrats had a similar height. 
No self respecting warlord with except wobbly bearers to carry him into battle.






The paint job is fairly standard for this army now. Bronze and brass metal suitably rusted. The Red cloth on the warlord and the bearers is darkened with a purple that i thinned with medium then layered back up to red. My hope was to make it look richer than the usual muddy Brown I usually wash with.

Below are a few photos featuring the Plague Priest I did last. These are done in natural daylight, so are less shiny compared to the last blog post of the Plague Priest.


For Christmas I got very lucky, and was treated to these 2 big boys. That should keep me occupied for a could of months.

Wednesday, 23 December 2015

Character skirmish - Skaven vs Aelves - Age of Sigmar

With plenty of time after our main battle I decided to show Pete how versatile the AoS rules can be.
So I suggest we each choose 3 infantry character. We moved all the scenery in nice and tight. And played a character skirmish.

Deployment
 On the left standing in the building is the High Mage. At the buildings base is the High elven Prince, and sheltered behind the church is a Loremaster.
 On the Skaven side of the settlement, there is a Warplock Engineer, in the middle is a Warlord, and on the right a Plague Priest.

Turn 1 Elves
The Skaven Engineer has his head poking out to far, and is targeted with arcane bolt and the prince's arrow, the spell is dispelled, and the arrow is dodged, but would have served him (me) right for having his stood out that far.
 Turn 1 Skaven
Skaven scamper into buildings for more cover. Warlock casts boosted warp lighting and is dispelled, a feeling he will soon get use to, as the elven casters spend the rest of the encounter shutting his spells down. Trusting  his pistol more he takes a shot at the Prince, but using the cover of the trees he evades the shot.
Plague Priest attempts to invoke the pestilence breath, but is not devote enough and must pray harder for next time.
 Turn 2 Aelfs
Lore master shelters in the shadow of the tower, and casts mystic shield on his Prince. High Mage glides through the forest, his arcane bolt is dispelled by a frantic warlock, who now realises he has been separated from the pack. Prince exits the forest and shoots at the warplock, but cover saves the rat man injury.
Prince and High Mage assault the building the warplock is hiding in. He is wounded but lives at least for the moment.
Turn 2 Skaven
Plague priest invokes wither on the loremaster, warlord declares he will "gnash'n' gnaw his bones" as they both pile out of the tower to strike at the lore master. Between them they wound him grievously but some fight yet remains in the elf.

Warplock tries desperately to kill one of his foes, recognising the heavily armoured Prince with a mystical shield is a tough nut to crack, he decides to focus on the mage. He casts a supercharged warp lighting ....... it is dispelled before it lands, he fires his pistol point blank at the elven mage, but the blow is a glancing. He hacks maddly at the elf, but is unable to do any telling wounds. The Elven Prince steps up and hacks the loathsome rat wizard down. Knock prone barely clinging to life.

Turn 3 Aelfs
The wounded Loremaster casts Arcane bolt at the warlord before fleeing away from any retribution. Seeing his warlord in peril, the engineer/wizard attempts dispells the magical attack, but is unable to do so and the Skaven warlord is badly wounded.
Only to realise his mistake, as the Elf mage in combat with him begins to summon his own magical attack, too exhausted to dispelled again, he is blasted to atoms.
Now free of the gun toting rat man. The prince and mage exit the building to attack the exposed Warlord and priest.
Drawing his bow, the Elven Prince looses his arrow into the Skaven warlords back, who dies with a squeal.
Then the Elven mage charges past and out distances the Prince, to get at the Plague Priest, both swing their staffs, but only the pox priest is able to land a blow.
Turn 3 Skaven
The pestiliant Priest invokes wither on the Elven mage, he raises his warpstone tipped quarter staff to stave the elves head in, swings and misses.
In return the mage thrusts his staff into the rats abdomen knocking the breath out of the creature.
Turn 4 Aelf
Looking down on his winded foe the mage summons an arcane bolt and and finishes of the rat.

A Victory for the elves and a great demonstration of how flexible the Age of Sigmar rules can be.

Monday, 21 December 2015

Aelf's vs Skaven - Age of sigmar battle report.

Pete came over, looking for his first taste of Age of Sigmar. So after fixing the flight stand on his Phoenix. We threw down a couple of forces and i showed him the ropes.

Now first of I apologise I am out of practice and didn't take as many photos as I should have, and no notes either, but i will do my best to tell the story of the game.
Deployment
Left to right - Shadow warriors(5) hide in the left forest, flamespyre shelters behind the building. Spear elves(10) take the centre. Mage behind the levy, Prince on the spear elves flank. Whitelions(10) and the loremaster hold the flank.
Left to right - Abomination is the strong right flank, rat swarms follow in it's wake. A pack master heards a pair of rat orges forward. Ikit claw leads the army from a rear position. Stormvermin(10) hold the centerfield. Garrioning the building are some warplock Jezzials(3) and a plague priest.
Turn one Aelf
Elves advance forward, shadow warriors move out of cover to loose arrows at the plague priest, dealing a wound to him.
The rest of the Aelf advance cautiously.
Turn 1 Skaven
Gutter runners infiltrate the flank.
The Moulder beasts are herded forward. Jezzials shoot and wound the pheonix minorly. The Abomination fails to charge.
Turn 2 Aelfs
The Flamespyre moves up for the Kill run, shadow warriors advance, and loose there arrows but are unable to hit the Priest who hides in the building.

Phoenix charges the building a greivously wounds the Priest, in return the Jezzials move to defend their bunker and the stormvermin pile into it's tail, it suffers a few telling wounds. It could have been much worse if more than a couple of vermin had been in pile in range.
On the other flank, the beast hunting whitelions charge the Abomination, and the spear elves charge the Rat ogres. Abomination seizes the initiative and surges it's bulk into the whitelions killing 4 of their number. Spear elves poke a few holes in the Rogers, and lose 2 of their own to the beasts fury.
Turn 2 Skaven
Ikit claw scales the building and unleashes Stormdemon and his warpfire thrower at the flamespyre pheonix, the toxic warp fire  smothers it's magic flame and brings the giant turkey down!
Gutter runners decide that shooting the Loremaster isn't working go in for the kill. But the master is not going done easy a survives the first round of attacks
A single whitelion fights on against the massive monster. While only a few spear elves and the Prince fight on verses two rat ogres.
Turn 3 Skaven
As if thing were not going poorly enough for the elves, then the Skaven steal the initiative.
Stormvermin charge and kill the shadow warriors. Jezzials shoot and kill the high mage. Stormdeamon Ikits magical weapon unleashes it's spell devastating the spears and wounding the prince.
On the other Skaven flank, the gutter runners drag down the loremaster. Abomination stomps on the remaining whitelion. Prince is killed by a rat orge.

With only one spear elf remaining we call it there.
I felt bad for the stomping, but Pete had seemed to enjoy it.

After game thoughts.
I had thought to balance my force as an equal counter to the elves so that we could both enjoy a balanced game.
In this I failed, my perceition of the elves strenght was higher than it is. I am now considering using a comp to balance against forces I have not played often.
Clash comp seems simple but effect. I will try to convince my next opponent to try it out.